1. Use what you already own
Post to your existing social profiles, customers, followers or community before buying reach elsewhere.
Side projects · indie launches · tiny budgets
Building the thing is only half the job. The awkward part is getting the first people to care without spending hundreds on ads. This is a practical order of attack for a side project, indie product, creator launch or tiny business with more time than marketing budget.
Do not pay to send people to a page that makes them work out what the product is. A new visitor should be able to answer three questions quickly: what is this, who is it for, and what do I do next?
Put the clearest version of the offer near the top, make the main action obvious on a phone, and test the page yourself without relying on knowledge you already have as the person who built it. If ten visitors cannot understand the offer, buying another hundred visitors rarely fixes the problem.
Post to your existing social profiles, customers, followers or community before buying reach elsewhere.
Use relevant free directories and discovery sites. Skip directories that have no real audience or are packed with spam.
Share in communities only where the project is relevant. Follow each community's rules and lead with useful context rather than a naked link.
Only after the message is understandable. A small fixed-price placement can test whether strangers care without committing to a large campaign.
A directory is useful when real people browse it or when it is tightly related to what you built. A giant list of unrelated backlinks is not the same thing as distribution. Ten minutes spent finding one relevant community or catalogue can be more useful than submitting the same description everywhere.
For software and online projects, look for launch communities and curated product directories. For local businesses, look for local and industry-specific listings. For art, music or games, use the communities that already gather around that medium. Relevance is the filter.
Communities can produce excellent early feedback, but they are not free advertising inventory. Read the rules first. If self-promotion is allowed, explain what you built, why you built it and what sort of feedback would actually help. A useful post gives people something to respond to even if they never click.
Avoid copying the same sales paragraph into twenty places. Apart from annoying people, it teaches you almost nothing. Different communities care about different parts of the project, so adapt the context while keeping the facts about the product consistent.
Word of mouth needs a hook. That can be a genuinely useful tool, an unusual concept, a strong visual, a surprising result, a limited challenge or simply a story people enjoy telling somebody else. Add an easy share action, but do not expect the button itself to create interest.
For a new project, the first goal is usually not “go viral”. It is learning which sentence, image or use case makes a stranger stop and pay attention. Keep that signal and remove the parts nobody responds to.
Example · a £10-or-less test
£0: tighten the landing page and make the main action obvious.
£0: use the audience you already have and submit to a few genuinely relevant free discovery sites.
£0: make one useful community post where promotion is permitted and ask for specific feedback.
£3: if you want a small paid test, a standard Brick500 placement runs for 7 days from £3.
Keep the rest: do not spend the remaining budget merely because it exists. Watch what people do first.
Visitor count is only the start. Decide what a useful visit looks like: a signup, enquiry, purchase, download, save, share or a person reaching a key page. A channel that sends 20 interested people can beat one that sends 2,000 accidental clicks.
Keep the first tests small enough that you can tell what happened. If a channel works, repeat it. If it sends people who immediately leave, change the message, audience or landing page before buying more reach.
Start with the audience and channels you already have, improve the page people land on, submit to relevant free directories, and take part in communities where your project genuinely answers the topic. Avoid mass link dropping: useful context and specific feedback requests usually make a stronger first impression.
Usually it is safer to test the message and landing page first. Paid promotion can send more people to a project quickly, but it also magnifies a weak offer. Start small, measure what visitors actually do, and only increase spend when there is evidence the traffic is useful.
Look for places where your likely users already browse: relevant communities, launch and discovery directories, niche newsletters or websites, and small fixed-price placements. Always check the site's rules and audience before posting or paying.
A standard 1×1 brick starts at £3 for 7 days. Larger adjacent blocks are available when neighbouring spaces are free. A placement gives you public advertising space, not guaranteed clicks, sales or search rankings.
One small paid test, if you want one
500 BRICKS has exactly 500 advertising spaces. A standard brick runs for 7 days from £3 and can carry an image, short message and link. It is advertising space, not a promise of clicks or sales.
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